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Amiga Tools 3
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grafik
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raytracing
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rayshade-4.0.6.3
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inetray
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inetray.h
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C/C++ Source or Header
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1993-08-17
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1KB
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73 lines
#include <sys/param.h>
#ifndef ITIMER_REAL
#include <sys/time.h>
#endif
#include "config.h"
struct iPrm {
int key;
int uid;
int nSvcs;
short rPort;
char *rName;
char *cwd;
char *cmdLine;
bool_t sendIn;
};
typedef struct iPrm iPrm;
bool_t xdr_iPrm();
struct sfPrm {
int key;
int fNr;
};
typedef struct sfPrm sfPrm;
bool_t xdr_sfPrm();
struct tbPrm {
int key;
int bNr;
int bSz;
int lNr;
int nBlocks;
};
typedef struct tbPrm tbPrm;
bool_t xdr_tbPrm();
struct xdrPix {
double r;
double g;
double b;
double alpha;
};
typedef struct xdrPix xdrPix;
bool_t xdr_xdrPix();
typedef struct {
u_int pixArr_len;
xdrPix *pixArr_val;
} pixArr;
bool_t xdr_pixArr();
#define INETRAY ((u_long)555555555)
#define IRV1 ((u_long)1)
#define INIT ((u_long)1)
#define STARTFRAME ((u_long)2)
#define TRACEBLOCK ((u_long)3)
#define KILL ((u_long)4)
#define WAIT ((u_long)5)
#define TERMINATE ((u_long)6)
extern void *init_1();
extern int *startframe_1();
extern void *traceblock_1();
extern int *kill_1();
extern int *wait_1();
extern void *terminate_1();